Autodesk 3ds Max

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Autodesk 3ds Max Course in Abu Dhabi

Our Autodesk 3ds Max Course is designed to provide you with comprehensive training in this powerful 3D modeling, animation, and visualization software. Whether you’re a beginner or an experienced designer, this course will enhance your skills and unleash your creative potential. From creating stunning visualizations to animating dynamic scenes, you will learn the tools and techniques used by professionals in various industries, including gaming, architecture, and film. Through hands-on exercises and real-world projects, you will develop a strong foundation in 3ds Max and gain the confidence to bring your ideas to life. Join our Autodesk 3ds Max Course in  Abudhabi and take your 3D design skills to new heights. Enroll today and unlock a world of endless creative possibilities.


Autodesk 3ds Max Course Outline

  1. Choosing a workspace
  2. Customize user Interface and defaults
  3. Setting preferences
  4. Using project folders
  1. Getting familiar with the interface
  2. Using the Create and Modify panels
  3. Navigating in viewports
  4. Transforming objects with Move and Rotate
  5. Using hotkeys
  6. Specifying display units
  7. Specifying system units
  8. Defining the Home Grid
  9. Choosing shading modes
  10. Configuring viewports
  11. Customizing colors
  12. Customizing hotkeys
  1. Choosing a coordinate system
  2. Choosing a transform center
  3. Duplicating objects with Array
  4. Duplicating objects with Clone
  5. Using Isolate Selection and Lock Selection
  6. Working with the Scene Explorer
  7. Selecting with Window Crossing
  8. Collecting objects in Groups
  1. Understanding level of detail
  2. Moving a pivot point
  3. Selecting sub objects
  4. Building a modifier stack
  5. Understanding topology dependence
  6. Using a Volume Select modifier
  7. Clearing a selection in the stack
  8. Collapsing the modifier stack
  1. Creating a line
  2. Editing vertex types
  3. Editing vertex types
  4. Revolving a surface with a Lathe modifier
  5. Editing Splines
  6. Adjusting level of detail with Interpolation
  7. Understanding NURBS
  8. Importing Illustrator paths to 3ds Max
  9. Rendering splines
  10. Adding a Bevel modifier
  11. Creating a TextPlus primitive
  12. Lofting with the Sweep modifier
  1. Creating an image plane
  2. Tracing an image plane
  3. Creating solid geometry with Extrude modifier
  4. Adding edges with Cut
  5. Correcting topology with QuickSlice
  6. Preparing Boolean operands
  7. Cutting with Booleans
  8. Creating doors and windows
  9. Constraining sub-object transforms
  10. Detailing with Chamfer
  11. Branching with Extrude
  12. Simplifying geometry with Remove
  13. Welding vertices
  1. Understanding subdivision surfaces
  2. Preparing for subdivision surfaces
  3. Adding the Open SubDiv modifier
  4. Shaping with Editable Poly Ribbon tools
  5. Baking subdivisions
  6. Working with object properties
  7. Using Groups
  1. Understanding hierarchies
  2. Transforming pivot points
  3. Rotating in Gimbal coordinate space
  4. Setting rotation Axis Order
  5. Linking objects
  6. Locking transforms
  1. Placing 3D procedural maps
  2. Mapping bitmap image files
  3. Tracking scene assets
  4. Projecting UVs with UVW Map
  5. Using Real World Map Size
  6. Painting on objects with Viewport Canvas
  1. Merging scenes
  2. Referencing scenes with Xref Objects
  3. Managing display layers
  4. Creating a target camera
  5. Creating a free camera
  6. Enabling safe frames
  7. Choosing aspect ratio in Render Setup
  1. Creating photometric lights
  2. Controlling viewport quality
  3. Adjusting light Intensity and color
  4. Adjusting exposure control
  5. Using the ART renderer
  6. Adjusting light shape
  7. Adjusting light distribution
  8. Creating a sun and sky
  9. Previewing renders with-ActiveShade
  10. Using the Light Explorer
  1. Choosing a renderer
  2. Choosing render output file options
  3. Rendering a preview animation
  4. Playing image sequences in the RAM Player
  5. Setting Arnold render options
  6. Rendering an image sequence

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