Galaxy Computer Education
& Training Institute

Autodesk 3ds Max Course in Abu Dhabi

Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modelling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. To its modelling and animation tools, the latest version of 3ds Max also features shaders(such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

3ds max course in Abu Dhabi - galaxy computer education and training institute

AUTOCAD 2D COURSE OUTLINE

01: GETTING STARTED THE 3DS MAX INTERFACE
  • Choosing a workspace
  • Customize user Interface and defaults
  • Setting preferences
  • Using project folders
02: UNDERSTANDING & WORKING WITH INTERFACE
  • Getting familiar with the interface
  • Using the Create and Modify panels
  • Navigating in viewports
  • Transforming objects with Move and Rotate
  • Using hotkeys
  • Specifying display units
  • Specifying system units
  • Defining the Home Grid
  • Choosing shading modes
  • Configuring viewports
  • Customizing colors
  • Customizing hotkeys
03: EDITING OBJECTS IN 3DS MAX
  • Choosing a coordinate system
  • Choosing a transform center
  • Duplicating objects with Array
  • Duplicating objects with Clone
  • Using Isolate Selection and Lock Selection
  • Working with the Scene Explorer
  • Selecting with Window Crossing
  • Collecting objects in Groups

 

04: WORKING WITH MODIFIER PANEL
  • Understanding level of detail
  • Moving a pivot point
  • Selecting sub objects
  • Building a modifier stack
  • Understanding topology dependence
  • Using a Volume Select modifier
  • Clearing a selection in the stack
  • Collapsing the modifier stack
05: SPLINE MODELING
  • Creating a line
  • Editing vertex types
  • Editing vertex types
  • Revolving a surface with a Lathe modifier
  • Editing Splines
  • Adjusting level of detail with Interpolation
  • Understanding NURBS
  • Importing Illustrator paths to 3ds Max
  • Rendering splines
  • Adding a Bevel modifier
  • Creating a TextPlus primitive
  • Lofting with the Sweep modifier
06: POLYGON MODELING AND EDITING
  • Creating an image plane
  • Tracing an image plane
  • Creating solid geometry with Extrude modifier
  • Adding edges with Cut
  • Correcting topology with QuickSlice
  • Preparing Boolean operands
  • Cutting with Booleans
  • Creating doors and windows
  • Constraining sub-object transforms
  • Detailing with Chamfer
  • Branching with Extrude
  • Simplifying geometry with Remove
  • Welding vertices
07: SURFACE MODELING
  • Understanding subdivision surfaces
  • Preparing for subdivision surfaces
  • Adding the Open SubDiv modifier
  • Shaping with Editable Poly Ribbon tools
  • Baking subdivisions
  • Working with object properties
  • Using Groups
08: UNDERSTANDING HIERARCHIES
  • Understanding hierarchies
  • Transforming pivot points
  • Rotating in Gimbal coordinate space
  • Setting rotation Axis Order
  • Linking objects
  • Locking transforms
09: MAPPING TEXTURES
  • Placing 3D procedural maps
  • Mapping bitmap image files
  • Tracking scene assets
  • Projecting UVs with UVW Map
  • Using Real World Map Size
  • Painting on objects with Viewport Canvas
10: LAYOUT & MODELING USING CAMERA
  • Merging scenes
  • Referencing scenes with Xref Objects
  • Managing display layers
  • Creating a target camera
  • Creating a free camera
  • Enabling safe frames
  • Choosing aspect ratio in Render Setup
11: WORKING WITH LIGHTS
  • Creating photometric lights
  • Controlling viewport quality
  • Adjusting light Intensity and color
  • Adjusting exposure control
  • Using the ART renderer
  • Adjusting light shape
  • Adjusting light distribution
  • Creating a sun and sky
  • Previewing renders with-ActiveShade
  • Using the Light Explorer
12: RENDERING
  • Choosing a renderer
  • Choosing render output file options
  • Rendering a preview animation
  • Playing image sequences in the RAM Player
  • Setting Arnold render options
  • Rendering an image sequence

Why to Choose Galaxy Computer Education and Training Institute?

  • Affordable Fee
  • Flexible Timing
  • Quality Education
  • Hands on Experience
  • Online Training
  • In-Person Teaching
  • Individual Attention
  • Education for all levels
  • 25 years of excellence
  • Ministry of UAE approved certification

Who Can Benefit from This Training Course

    • Architects
    • Civil Engineers
    • Design coordinators
    • Interior Designer
    • Animator

Enquire About the Course

Qualified Trainers

Passionate Dedicated & Highly Qualified Trainers with Industry Experience

Flexible Timing

We Provide flexible Timings for working Professionals and Open 7 days in a week, between 9 am to pm.

Affordable Fees

We Provide High Quality Training with affordable Fees